Model and Texture a Photorealistic USB Cable with Maya and Mental Ray: Part 1
In this tutorial you will go through the process of modeling and rendering a Photorealistic USB cable in Autodesk Maya. You will also learn to use Mental Ray, along with the new architectural materials, rendering layers, and Photoshop, to create a fast, accurate, and photorealistic depth of field.This is part 1 of the tutorial: the modeling process.[h=2]Step 1
In this tutorial you will go through the process of modeling and rendering a Photorealistic USB cable in Autodesk Maya. You will also learn to use Mental Ray, along with the new architectural materials, rendering layers, and Photoshop, to create a fast, accurate, and photorealistic depth of field.This is part 1 of the tutorial: the modeling process.
Create a primitive cube and scale it to match the size of a USB.
[h=2]Step 2Under the “Polygons” menu, go to the “Edit Mesh > Insert Edge Loop Tool".
[h=2]Step 3Create 2 edge loops.
[h=2]Step 4Select 8 vertexes from the end of the geometry, and with the scale and move tools, modify the geometry to match the basic shape of a USB.
[h=2]Step 5This is how it should look (depending on the type of USB cable you are trying model).
[h=2]Step 6Select the front face of the USB.
[h=2]Step 7With that same face still selected, go to “Edit Mesh > Extrude”, and create an inner face.