Create 3D Rubber and Glass Text in Photoshop CS6
In this tutorial, we will explain how to use the vector editing and 3D capabilities of Photoshop to create rubber and glass 3D text. In the process, we will show you how to create the materials, modify the lighting, render the scene, and finally, how to enhance the color of the final result. Let's get started! [h=2]Tutorial Assets
[h=3]Step 2
[h=3]Step 3
[h=3]Step 4
[h=3]Step 5
[h=2]


In this tutorial, we will explain how to use the vector editing and 3D capabilities of Photoshop to create rubber and glass 3D text. In the process, we will show you how to create the materials, modify the lighting, render the scene, and finally, how to enhance the color of the final result. Let's get started!
The following assets were used during the production of this tutorial. Please download them before you begin. If assets are not available you may need to find alternatives.
[*=left]Righteous font.
[*=left]Noisy pattern by Mladjan Antic.
[*=left]Wood pattern by Alexey Usoltsev.
Create a new 1000 x 750 px document, and fill the Background with the color #c2c2c2. Then, create the text using the font Righteous in All Caps. The color is #484848, and the Size is 255 pt.

Go to Type > Convert to Shape.

Pick the Pen Tool. Then, in the Options bar, choose Path, and click the Path operations icon to choose Subtract from Selection. What you'll need to do next, is remove random parts from the text shape. Make sure to draw polygonal shapes by clicking once to add each of the corners of the subtracted part, and make sure to close each path separately.

Try not to remove very big or so many parts. The text needs to remain readable.

Once you're done removing the polygons, click the Path operations icon again, and click Merge Shape Components down the pop-up menu.
This will merge all the paths into one shape.
