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یک بازی پازل در وبلاگ و یا سایت شما(کد جاوا)

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Administrator
عضو کادر مدیریت
یک بازی پازل در وبلاگ و یا سایت شما:

کد:
<!-- loghman --- www.iranjoman.com ----------------------------------------------->
<style>
.bigcell {
  background-color:#aa9966;
  border:4px solid #aa9966;
  text-align:center;
}
.cell {
  width:40px;
  height:40px;
  font-family:Verdana, Arial;
  font-size:10pt;
  font-weight:bold;
  background-color:#996633;
  color:#ffff33;
  border-top:2px solid #aa9966;
  border-left:2px solid #aa9966;
  border-right:2px solid #663300;
  border-bottom:2px solid #663300;
  text-align:center;
}
.hole {
  width:40px;
  height:40px;
  background-color:#aa9966;
  text-align:center;
}
body, h1, h2, h3, .msg, capt1, capt2 {font-family:Verdana,Comic Sans MS,Arial;}
body {margin:0px;}
h1 {font-size:28pt; font-weight:bold; margin-bottom:0px;}
h2 {font-size:16pt; margin:0px; font-weight:bold;}
h3 {font-size:8pt; margin:0px; font-weight:bold;}
.msg {font-size:8pt; font-weight:bold;}
.tab {cursor:hand;}
.capt1 {font-size:10pt; font-weight:bold;}
.capt2 {font-size:9pt; font-weight:bold;}
.capt3 {font-size:14pt; font-weight:bold; color:yellow;}
.capt4 {font-size:10pt; font-weight:bold; color:yellow;}
.but {font-size:9pt; font-weight:bold; height:30px;background-color:#aaaa99;}
</style>
</HEAD>
<!-- STEP TWO: Insert the onLoad event handler into your BODY tag  -->
<BODY onLoad="loadBoard(4)">
<!-- STEP THREE: Copy this code into the BODY of your HTML document  -->
<!-- This script and many more are available free online at -->
<!-- The JavaScript Source!! http://marandonline.mihanblog.com -->
<!-- Original:  Arun Narayanan (marandonline1@gmail.com) -->
<!-- Web Site:  http://www.marandonline.mihanblog.com -->
<script>
var gsize, ghrow, ghcol, gtime, gmoves, gintervalid=-1, gshuffling;
function toggleHelp()
{
  if (butHelp.value == "Hide Help")
  {
    help.style.display = "none";
    butHelp.value = "Show Help";
  }
  else
  {
    help.style.display = "";
    butHelp.value = "Hide Help";
  }  
}
//random number between low and hi
function r(low,hi)
{
  return Math.floor((hi-low)*Math.random()+low); 
}
//random number between 1 and hi
function r1(hi)
{
  return Math.floor((hi-1)*Math.random()+1); 
}
//random number between 0 and hi
function r0(hi)
{
  return Math.floor((hi)*Math.random()); 
}
function startGame()
{
  shuffle();
  gtime = 0;
  gmoves = 0;
  tickTime();
  gintervalid = setInterval("tickTime()",1000);
}
function stopGame()
{
  if (gintervalid==-1) return;
  clearInterval(gintervalid);
  fldStatus.innerHTML = "";
  gintervalid=-1;
}
function tickTime()
{
  showStatus();
  gtime++;
}
function checkWin()
{
  var i, j, s;
  if (gintervalid==-1) return; //game not started!
  if (!isHole(gsize-1,gsize-1)) return;
  for (i=0;i<gsize;i++)
    for (j=0;j<gsize;j++)
    {
      if (!(i==gsize-1 && j==gsize-1)) //ignore last block (ideally a hole)
      {
       if (getValue(i,j)!=(i*gsize+j+1).toString()) return;
      }
    }
  stopGame();
  s = "<table cellpadding=4>";
  s += "<tr><td align=center class=capt3>!! CONGRATS !!</td></tr>";
  s += "<tr class=capt4><td align=center>You have done it in " + gtime + " secs ";
  s += "with " + gmoves + " moves!</td></tr>";
  s += "<tr><td align=center class=capt4>Your speed is " + Math.round(1000*gmoves/gtime)/1000 + " moves/sec</td></tr>";
  s += "</table>";
  fldStatus.innerHTML = s;
//  shuffle();
}
function showStatus()
{
  fldStatus.innerHTML = "Time: " + gtime + " secs   Moves: " + gmoves
}
function showTable()
{
  var i, j, s;
  stopGame();
  s = "<table border=3 cellpadding=0 cellspacing=0 bgcolor='#666655'><tr><td class=bigcell>";
  s = s + "<table border=0 cellpadding=0 cellspacing=0>";
  for (i=0; i<gsize; i++)
  {
    s = s + "<tr>";    
    for (j=0; j<gsize; j++)
    {
      s = s + "<td id=a_" + i + "_" + j + " onclick='move(this)' class=cell>" + (i*gsize+j+1) + "</td>";
    }
    s = s + "</tr>";        
  }
  s = s + "</table>";
  s = s + "</td></tr></table>";      
  return s;
}
function getCell(row, col)
{
  return eval("a_" + row + "_" + col);
}
function setValue(row,col,val)
{
  var v = getCell(row, col);
  v.innerHTML = val;
  v.className = "cell";
}
function getValue(row,col)
{
//  alert(row + "," + col);
  var v = getCell(row, col);
  return v.innerHTML;
}
function setHole(row,col)
{ 
  var v = getCell(row, col);
  v.innerHTML = "";
  v.className = "hole";
  ghrow = row;
  ghcol = col;
}
function getRow(obj)
{
  var a = obj.id.split("_");
  return a[1];
}
function getCol(obj)
{
  var a = obj.id.split("_");
  return a[2];
}
function isHole(row, col)
{
  return (row==ghrow && col==ghcol) ? true : false;
}
function getHoleInRow(row)
{
  var i;
  return (row==ghrow) ? ghcol : -1;
}
function getHoleInCol(col)
{
  var i;
  return (col==ghcol) ? ghrow : -1;
}
function shiftHoleRow(src,dest,row)
{
  var i;
  //conversion to integer needed in some cases!
  src = parseInt(src);
  dest = parseInt(dest);
  if (src < dest)
  {
    for (i=src;i<dest;i++)
    {
      setValue(row,i,getValue(row,i+1));
      setHole(row,i+1);
    }
  }
  if (dest < src)
  {
    for (i=src;i>dest;i--)
    {
      setValue(row,i,getValue(row,i-1));
      setHole(row,i-1);
    }
  }
}
function shiftHoleCol(src,dest,col)
{
  var i;
  //conversion to integer needed in some cases!
  src = parseInt(src);
  dest = parseInt(dest);
  if (src < dest)
  {//alert("src=" + src +" dest=" + dest + " col=" + col);
    for (i=src;i<dest;i++)
    {//alert(parseInt(i)+1);
      setValue(i,col,getValue(i+1,col));
      setHole(i+1,col);
    }
  }
  if (dest < src)
  {
    for (i=src;i>dest;i--)
    {
      setValue(i,col,getValue(i-1,col));
      setHole(i-1,col);
    }
  }
}
function move(obj)
{
  var r, c, hr, hc;
  if (gintervalid==-1 && !gshuffling) 
  {
    alert('لطفاً برای شروع دكمه  شروع بازی  را فشار دهید')
    return;
  }
  r = getRow(obj);
  c = getCol(obj);
  if (isHole(r,c)) return;
  hc = getHoleInRow(r);
  if (hc != -1)
  {
   shiftHoleRow(hc,c,r);
    gmoves++;
    checkWin();
    return;
  }
  hr = getHoleInCol(c);
  if (hr != -1)
  {
    shiftHoleCol(hr,r,c);
    gmoves++;
    checkWin();
    return;
  }
}
function shuffle()
{
  var t,i,j,s,frac;
  gshuffling =  true;
  frac = 100.0/(gsize*(gsize+10));
  s = "% ";
  for (i=0;i<gsize;i++)
  {
    s += "|";
    for (j=0;j<gsize+10;j++)
    {  
      window.status = "Loading " + Math.round((i*(gsize+10) + j)*frac) + s  
      if (j%2==0)
      {
        t = r0(gsize);
        while (t == ghrow) t = r0(gsize); //skip holes
        getCell(t,ghcol).click();
      } 
      else
      {
        t = r0(gsize);
        while (t == ghcol) t = r0(gsize); //skip holes
        getCell(ghrow,t).click();
      }
    }
  }
  window.status = "";
  gshuffling = false;
}
function loadBoard(size)
{
  gsize = size;
  board.innerHTML = showTable(gsize);
  setHole(gsize-1,gsize-1);
  //shuffle();
}
</script>
<body bgcolor="#C0C0C0" text="white">
<center>
<p>
<div id=test></div>
<table cellpadding=4>
<tr><td align=center>
<p><b><font face="Times New Roman" color="#800000"></font></b><font face="Times New Roman" color="#800000"><b>انتخاب سطح بازی</B>
<select id=level onchange="loadBoard(parseInt(level.value))">
<option value='3'>3</option>
<option value='4' selected>4</option>
<script>
for (var i=5;i<=10;i++)
{
  document.write("<option value='" + i + "'>" + i + "</option>");
}
</script>
</select></font><font face="Times New Roman" color="#800000"> </font>
</td></tr>
<tr><td align=center>
<input type=button class=but value="شروع بازی" onclick="startGame();">
<tr><td align=center id=fldStatus class=capt2>
</td></tr>
</table>
<div id=board></div>
<p> 
<p>
<p><center>
 </center><p>
<!-- Script Size:  10.06 KB -->
<!-- loghman --- www.iranjoman.com ----------------------------------------------->
 
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